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Ironpants

15
Posts
2
Topics
49
Following
A member registered Dec 03, 2019

Recent community posts

Game mechanics feel pretty great. The art style is super awesome. One thing that I was stumped on was that you can walk through the stalagmites.

Healing doesn't feel like a necessity because you are spawned at the first of the room. Though I do like the holes through the map that connect to lower rooms. That adds good amount of complexity and difficulty.

An awesome experience!

Check recent dev log.

It runs surprisingly well in wine. I haven't encountered any bugs with it. Try it out. WineHQ

Should be in the repositories for Ubuntu, Debian, and Fedora. So you should be able to find it in your GUI package installer; Gnome software, Synaptics, Discover(KDE), Muon Software Center, and etc.

If you're in a Arch based distro I recommend looking at the Arch wiki to get it up and running- Or you can use the AUR's wine-git.

I'm guessing because both enemies hit at the same time.

I was in the marble area.


___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Eventobj_mosquito

for object obj_petal_bomb:

Push :: Execution Error - Variable Index [0] out of range [0] - -1.hurt_sfx(101916,0)

at gml_Script_deal_damage

############################################################################################

gml_Script_deal_damage (line -1)

gml_Script_explode_gml_Object_obj_petal_bomb_Create_0

gml_Object_obj_petal_bomb_Collision_obj_enemy

"Ugh... It's almost time for work again..." with a black screen

It doesn't progress after this. I just hear the music loop.

Which version of Windows are you using; Vista, Xp, 7, 8-8.1, 10?

Love the prealpha!

---

Just a couple side notes:

Be sure to prompt the character if gun's ammo is full before reloading.

I only found one bug. You can get stuck inside a lever/switch door if you have been taken away. Only if you haven't flipped the lever/switch in that room. Check spawn points inside doors. Here is the bugged area. 

---

Keep going! Awesome job so far!

Super awesome update ideas! I like all the enemy designs! Though my favorites are the Croc and the slender Chameleon. Dodging some magic wielders would be awesome, the Cat design 😁.

Can I throw an idea to you two? Crouched attacks for enemies

Might need two raycast per enemy for detection? One detecting the top of the character. The other detecting either a ducked player and/or a player that is on a slope. Then moving the hit spawn point depending on the raycast detection. 

It would depend on how they attack of course.

Mmm, tagged as erotic?

Didn't see any bugs in my playthroughs. Definitely harder than the last update. Still love the scale of hardness though. Once you play it a few times, it gets pretty easy to dodge things. Awesome update! 

PS: love the machine saving stations idea :)

Didn't see any bugs while I was playing it

Gameplay is pretty awesome!

You're still on windows vista?

Awesome update! 

A bug with the reset button. After "dieing" you can reset before the escape menu. With this reset, you will instantly die after each hit. If an enemy is nearby, it can revive you. Just letting you know :)

(1 edit)

Wow pretty awesome. LOTS of potential!